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I am a game designer and developer with a masters degree in Game Design from the Royal Danish Academy (2021). I am a proficient C# programmer and Unity Engine wrangler. I experience an absurd joy from working in spreadsheets. I get even more joy from thinking about how my players experience my games.
In my personal projects, I work on strategy games and TTRPGs. This is partly because they have fewer artistic requirements, so I can work solo.
The games I post here are the ones where I am the primary contributor, or if I am particularly satisfied with my work.
My favorite project is Bestiary, which I hope to finish some day, and my DND 5e design reworks, as I have posted extensive design thoughts along with my work.
Mrs Wordsmith
I have previously worked as a full time designer and gameplay programmer on WordTag. I was responsible for their enemy NPCs, economy, progression, difficulty balancing, managed level design overhauls, modeled player behavior, and designed new features.
DADIU 2020
DADIU is a special games programme that involves several games related institutions in Denmark. Each year, 6 teams are put together to simulate a game development company and given 3 months to complete 3 game productions. In 2020, I was the Game Director for one of those teams, and you can find the final game we made here: https://dadiu.itch.io/the-bleeding-tree